Coin Counter
Count it out, make the change
About Coin Counter
Count piles of coins and bills, build an exact amount, or work out the change from a purchase.
Ankhdase tracks 3 distinct skills in Coin Counter, including Counting coins, Making change and Decimals. Because mastery is estimated per skill rather than per game, the questions shift toward whatever a student is getting wrong — and away from what they have already proved they know.
There are 3 modes to choose from: Count the money, Make the amount and Make change.
How to play
- Count mode: add up the coins and pick the total.
- Build mode: tap coins until the tray matches the amount asked for.
- Change mode: work out what you get back from your money.
Skills Coin Counter practices
- Counting coins
- Making change
- Decimals
Mastery is estimated separately for each of these, which is what lets the difficulty move independently — a student can be fluent on one and still be fed easier questions on another.
Questions about Coin Counter
- Is Coin Counter free to play?
- Yes. Coin Counter is free, runs in any modern browser, and needs no download or plugin. You can play straight away without an account; signing in is only needed if you want progress, streaks and badges saved.
- What age is Coin Counter for?
- Coin Counter suits ages 5–10 — roughly Kinder to Grade 4. The difficulty adapts as you play, so it stays useful across that whole range rather than being pitched at one year group.
- What does Coin Counter teach?
- It practices Counting coins, Making change and Decimals. Every question is tagged with the skill it exercises, so progress is tracked skill by skill rather than as one overall score.
- Does Coin Counter work on a tablet or phone?
- Yes. Coin Counter works with touch as well as a mouse, and every drag action has a tap-to-select alternative. Once the page has loaded once it also keeps working offline.
- Can teachers assign Coin Counter?
- Yes. Teachers can create a class, add students in bulk without email addresses, and set Coin Counter as an assignment with a goal — a score, a number of minutes, stars or a typing speed. Progress updates automatically as students play.